Games Development Task 2
24/9/2024-3/1/2025 Week 1 - Week 14
Wong Kai Xin / 0353027
Games Development / Bachelor of Design in Creative Media / The Design School
Task 2
INSTRUCTIONS
Students will be given the task to produce the art asset for their
games.
This includes characters, environment, items, props, obstacles, power
ups and HUD design.
Submission
1. PDF or Google Doc.
2. Online posts in your E-portfolio as your reflective studies
CLASS SUMMARY
Week 5
class tutorial
Week 6
class tutorial
TASK 2
updating asap!!!
Art Asset Development
Main character, Danny:
Danny is a charming, thoughtful guy who may get nervous but always tries
his best. He’s quick to laugh off life’s curveballs and determined to make
this date unforgettable. Despite the obstacles, he navigates the city with
a mix of hope, humor, and heart, collecting flowers along the way to show
he cares.
Danny's crush, Lena, is captivating and warm. She’s kind-hearted,
perceptive, and has a quiet charm that’s drawn Danny in from the start.
Though they've only shared a few moments together, there’s a sense of
mystery and depth about her that Danny can’t shake. Agreeing to this date
shows she's open to seeing where things might go, making this night a
meaningful chance for them both.
idle (GIF)
Items / collectibles:
Background:
For the background, I went with something simple and I will plan to add
on a road/ground later on in Unity so my characters and items have a
surface to be on
stage 2
stage 3
Game UI:
time limit + charm meter
Logo:
Game levels:
Incorporating three levels into Ready, Set, Date! with a cohesive storyline can enhance the narrative depth and player engagement. Each level can represent a different stage in Danny’s journey to his date, with progressively challenging obstacles and new environments.
Level 1: The Morning Rush
Here is a very brief mockup I assembled using all of my assets, I plan
to refine the time and charm meter to suit the characters + items art
style more
free assets from:
https://www.gameart2d.com/freebies.html (characters)
https://craftpix.net/page/2/?s=flower (background)
Background music:
I will later add on music to the background to enhance the experience of
the player. For the background music, I plan to add:
1. happy cheerful music
2. game over music
sound effects:
1. jump
2. fall down
3. puddle sound
4. rain sound
5. "bling" sound when collectibles are collected
6. time ticking sound
7. some addition background city sound
presentation slides (PDF)
presentation video
TO DO:
1. slides (to be updated in pdf format)2. video presentation (done)
3. refine meters
4. think about different levels playable (done)
5. more game UIs
- sound on and off button option
- play button
- logo (if possible)
6. player guide (steps to play/win game)
7. rain animation
FEEDBACK
REFLECTION
This has been by far the most challenging and time consuming task I have
encountered. It is definitely not easy creating game assets from scratch, so
fortunately I had a little help from existing assets online. Although this has
been a stressful process, I do enjoy it as I have learned a lot about building
a game, how much thought has to go through each checkpoint. I also learned
that contemplating on a specific art style is a waste of time (indecisive
issues) so I will take note on that for future tasks to not lag at one step
for too long. Other than that, this is not my best work but I decided not to
rush (though i still have to) and produce bad work, but still take each design
into consideration as I know it will greatly affect my game later on.
















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